There are also many misconceptions as to what exactly an anti-cheat should be capable of doing, so in the simplest terms. Yes, an anti-exploit should be checking for if a player is cheating or not and appropriately punishing them for doing so, no, an anti-cheat should not be able to immediately kick or ban a player if it detects they are exploiting. You don’t want to have players complaining that they were incorrectly banned by your anti-cheat due to a false positive! Why is immediately kicking or banning a player it thinks is exploiting an immediate no? Because your anti-cheat will never be flawless, it is bound to make mistakes and give out false positives, which will be gone over later in this guide. Your anti-cheat should not be capable of completely ruining a player’s experience at all, it should only be slightly inconveniencing them in the event they do accidentally trigger one of your anti-exploits checks. Now, naturally your anti-cheat will run into false positives due to circumstances outside of your control that cannot be avoided or fixed. Examples of this could be due to something like a player with a bad ping (lagging) seemingly going faster than should be allowed or this lag causing them to appear to be teleporting around to the server.
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